future belongs to those who create the most meritocratic systems
yc, superteam, even protocols like pumpfun
features of these systems
- start with a leader with great judgment of people
- leader removes themself as soon as minimum viable community is reached. stays as an arbiter in special cases
- layer 2 maintains the culture
- mechanics maintain meritocracy
- people try to game it. system punishes them visibly
- vintage doesn’t matter as much as contributions/potential does
these are somewhat visible
whats not visible
- clear values and anti-values
- bonding
this applies to products, communities, ecosystems and countries