opus 5 is a sign that the obsession with “long-horizon agents” in model training is finally backfiring
i don’t like long-horizon agents, and i’ll explain why they fundamentally don’t work
some people will immediately jump out and say “skill issue”. well, show me one profitable business you built with a long-horizon agent working all by itself - i’d love to learn
so far, the only thing they were able to build that’s even interesting enough for people to talk about are those 3d games that are a partial clone of something that already existed
the reason an agent was able to build a working prototype of complex games like call of duty was that a team of humans already figured out all the requirements years ago for how such games should work, what kind of controls are intuitive, what mechanics are fun etc
all those requirements were already absorbed into the model weights, so when you say “build me call of duty” the model already knows the details. its long horizon execution capability can get all the requirements implemented, which i must say is indeed impressive
but now you can see - the value of long horizon execution has a prerequisite of a massive amount of high quality requirements clearly defined upfront. it took a big team of very talented humans months of effort and many iterations to define that for call of duty
now imagine games like call of duty don’t exist yet, how would we use agents to build it for the first time? we can’t say “build me call of duty” any more. and there’s no way we can define months-worth of game design details upfront
we’ll have to build a tiny prototype of the most basic mechanics, play with it, see if it’s fun, then iterate and expand the complexity. even with the smartest humans, that’s how we work towards something great
we don’t need agents to go dark for a long time, spend tens of thousands of dollars worth of tokens, and come back with a product the agent randomly decided to build - try build something truly novel with this and you’ll see it can’t come up with anything that’s actually profitable (i’ll show you why in a bit)
we need a tight feedback loop where we can collaborate with the agent, plan with it, understand what it’s done, question its approach, apply our judgement, give it real world feedback and iteratively arrive at a good outcome
and that’s exactly what opus 5 absolutely suck at. why? i explained it in more depth with my previous post on how RLVR works - RLVR trains the model to generate code that can pass predefined tests in an isolated environment, which is fundamentally incompatible with the idea of having human in the loop. the more we train the models with RLVR to be “long-horizon”, the less they care about talking to humans
ok now - why do they have to talk to humans? why can’t the models iterate and apply judgement by itself?
maybe one day they could, but not today, due to many limitations. two examples -
1. LLMs today can’t “watch a video” yet. they can look through a lot of screenshots, which is extremely inefficient at observing a high fps animated signal. so anything that requires continuous visual attention is something LLMs can’t do very well
2. LLMs don’t truly understand what’s “intuitive” or “pleasant” for humans. they know what’s already proven to be intuitive and pleasant in the past, but if you present a truly novel concept, it can’t predict whether humans will like it accurately
because of those limitations, human judgment is still needed for almost anything valuable. without humans in the loop, agents will only be able to repeat something that already existed, or go in random directions without true understanding of whether it’s building something useful
in summary, long horizon agents assume requirements all exist upfront. they are fundamentally against human in the loop. and they don’t have true judgement for what humans like
that, my friend, is why they don’t work
もっと見る