Large-scale RL has a problem: weight updates from trainers to samplers are slow and expensive
We’re sharing weight teleportation: faster weight updates than existing intra-cluster techniques with internet speeds, enabling samplers anywhere (maybe even space!)
Weight teleportation is so efficient (<0.23s sampler pause time, ~3s non-blocking compression + prepare), the bottleneck ends up being the GPU hardware’s decompression ASIC
We unlock these gains by using GPUs for massively parallel compression of model weight changes, engineering a heterogeneous decompression and patching pipeline, along with other optimizations and overlaps. These techniques are co-designed with hardware-native features in NVIDIA’s Blackwell generation of chips
We’ve open-sourced weight teleportation, so everyone can use it today