as many of you know, we're developing an mmo with our protocol integrated on solana, the things players mine, craft and trade carry real value, so security and performance haven't been a polish phase for us, they've been priority one from the start.
this week's audit + fixes:
• worst frame time: down 98% (2,850ms to 33ms)
• join freeze for the whole room: down ~99%, basically gone
• network traffic in crowds: up to 90% less
• render load per crowd: 93% fewer meshes
• item dupe on crash timing: closed
• teleport exploit: patched
the fun is built on top of that.