๊ฐ€์ž… ํ›„ ์ดˆ๋Œ€ ๋งํฌ๋ฅผ ๊ณต์œ ํ•˜๋ฉด ๋™์˜์ƒ ์žฌ์ƒ ๋ฐ ์ดˆ๋Œ€ ๋ณด์ƒ์„ ๋ฐ›์„ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

Dilmer
@Dilmerv
Building XR + AI in public @Meta ๐Ÿฅฝ Dev advocate ยท weekly build demos ยท dev tips ยท Shipped VR/MR games๐Ÿ‘‡ apps & XR tutorials!
๊ฐ€์ž… April 2012
120 ํŒ”๋กœ์ž‰ ์ค‘    50K ํŒฌ
Last night, I built a VR game prototype in a few hours with Muse Code on PC. It was already available on macOS and Linux, and today weโ€™re bringing it to PC! ๐Ÿ”ฅ I tested it with Unity through the Unity CLI, and here are a few things that worked really well for me: - Having Muse Code on PC alongside Link, which is only supported on Windows, makes testing in the headset so much faster. - I built one feature at a time, just like I do with other agents: a Unity project ready for MR/VR, then the core mechanic, the game loop, and finally the environment. - I added rules to AGENTS md to prioritize Meta VR CLI for context. This worked really well for implementing the hand tracking punch mechanic and power up. - After initially testing in Meta XR Simulator, I found that the shaders needed changes for stereo rendering in VR. Muse Code handled those updates really well. ๐—ง๐—ผ ๐—ถ๐—ป๐˜€๐˜๐—ฎ๐—น๐—น ๐—ถ๐˜, run these commands: irm | iex Give it a try with a VR idea youโ€™ve been wanting to prototype, or a feature in your existing game. Create a branch and give yourself room to experiment! Whatโ€™s the one VR/MR feature youโ€™d want me to try building next? ๐Ÿ‘€
๋” ๋ณด๊ธฐ