๊ฐ€์ž… ํ›„ ์ดˆ๋Œ€ ๋งํฌ๋ฅผ ๊ณต์œ ํ•˜๋ฉด ๋™์˜์ƒ ์žฌ์ƒ ๋ฐ ์ดˆ๋Œ€ ๋ณด์ƒ์„ ๋ฐ›์„ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

Pirat_Nation ๐Ÿ”ด
@Pirat_Nation
Tech & gaming analysis with the latest updates | TV & Films | alt: @piratnation | Official @skinscom Affiliate
๊ฐ€์ž… July 2022
107 ํŒ”๋กœ์ž‰ ์ค‘    351.5K ํŒฌ
Capcom is reviewing difficulty in Monster Hunter Wilds: Ascendance. Director Takuro Hiraoka said Wilds was made more accessible for newer players after many dropped Monster Hunter: World before finishing the story because difficulty ramped up too quickly. Capcom did not expect Wilds players to get this good. โ€œWe had a bit of a gap in expectations. Maybe players got better than we expected,โ€ Hiraoka said. For Ascendance, Capcom wants the main story to stay accessible while making the endgame much tougher for players who want a serious challenge. โ€œWe expect that if you purchase the DLC, youโ€™re going to want to see as much of the story that weโ€™ve presented as possible.โ€ The really difficult content will be pushed into the endgame.
๋” ๋ณด๊ธฐ