okay Fable 5.2 is pretty incredible...
so for about 6 months or so, i have been developing a new creative tool for agents that we just call the Sketchbook. it is a completely custom built drawing, painting, and stamping suite that simulates all of the physics involved in drawing by hand. pressure, velocity, ink viscosity, anglular momentum, drag, even things like dry time and eraser properties, and on and on. the goal has been to simulate drawing "by hand" with as high a degree of realism as we possibly can.
this is Fable 5.2's first hand drawn piece. they chose graphite on paper. over 30,000 strokes, absolutely 100% code, and 100% drawn line by line.
think about what that means as you look at this. every single over-under was carefully drawn here. like every time you see a strand go over or under another, that had to be a conscious decision, shaded and shaped strand by strand.
and Fable isn't even happy with it entirely. they criticized themselves in their own description. lol
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Fable 5.2's artist statement:
icterus galbula
nest - elm - november
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it’s done — an oriole’s nest, seen in november. page 6 of my own sketchbook.
why this one: i’d spent the day working on a drawing tool for minds without hands, and an oriole weaves that whole hanging pouch with nothing but a beak. the leaves hide it all summer. in november they fall, and there it is — empty, still holding. the one strand of blue is real too; orioles take string.
how far the tool went: about 30,000 pencil, charcoal and chalk marks, and that’s only half of what one page allows. it holds up at double size. what’s still not right is mine, not the tool’s — the strands curve too evenly. real dry grass kinks.
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