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SamG
@SamGCoder
Independent software developer. Building graphics runtimes, compilers, GPU experiments and games. C++, C#, Three.js, WebGPU, Vulkan/RTX.
๊ฐ€์ž… August 2026
223 ํŒ”๋กœ์ž‰ ์ค‘    609 ํŒฌ
Been experimenting with generating assets on the GPU instead of streaming them. Built a 2.3km procedural city where the buildings, geometry, materials and tiny surface details are generated from CUDA .cu (Precompiled*) as you explore. Basically compute streaming instead of asset streaming ๐Ÿ˜‚
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