The aim was try to trigger the X algorithm to push the game outside my initial feed
That hasn’t happened (yet)
I’ll be doing a few more hype posts over the next few days leading up to the prize deadline.
I also want to add co-op play (originally what I wanted to include in first version). So you can play with friends in the same escape room. Work as a team, etc. being a web game makes it super accessible for friends of all tech levels to connect and play. I think it’s promising.
We’ll see if it triggers virality
My aim is kinda simple at this stage: try a bunch of things, make a game every week and double down on ones that go viral
This game in particular also has some SEO potential. People searching for escape rooms to play online. Theres not a bunch of good ones out there. This one is free, doesn’t need a download, and will have coop. I think it could get some traction.
In the initial days of the experiment I got one game concept to go viral (spelling worlds the Roblox alt learning game). But the target market was wrong. No point getting a game to go viral based on an idea that people won’t play.
And finally: I’m collecting email signups for each game. So I’m hoping that when one does go viral I’ve got a massive cache of emails to announce a featured game. Like a pay to play type game.
Really the business model is evolving and I’m just seeing what works. The answers are becoming clearer with each release. But ultimately I’m enjoying doing something new, creative and learning. So that’s the driving force behind it.