At the limit, world models will become the RL environments for everything.
Excited to announce GWM Worlds 2, the first world model with a general action space, merging navigation, manipulation and human interaction in one model.
We're already using it to evaluate vision-language models on real-world tasks. We're also working with game developers to prototype new kinds of interactive experiences, powered by a world-prompting format that lets you schedule player actions, dialogue, SFX and world events.