Fable 5.1 is an absolute beast for game dev. I took my Opus 5 space game and told Fable to "just make it look better". It overhauled everything with a TON of detail, AND made it 2x faster ๐คฏ
Code:
Demo:
Every pixel you see is made by AI. Fable modeled everything in Blender, generated textures with code, and in a few cases ran image models via CLI.
In mere months we'll be vibe-coding AAA graphics at this rate. Just insane.
Of course, Fable recorded and edited this comparison video too (with a little help from Opus at the end, because of the Fable outage)
I ran Claude Opus 5 in one marathon session for 24 hours straight, and ended up with this game.
No external assets or code. Every pixel and sound was built by Claude.
Prompts, workflow, code, and link below.
(sound on!)