impossible to not think of
@c_valenzuelab's excellent blog "we are solving graphics backwards"
in it, he argues that in traditional computer graphics the progression was control → quality. and that generative ai reverses that, where we start with quality and have to add control
my spin to it is that to tinker with a precise level of control going "backwards" from quality, we need to tinker with the weights. that's why i'm so excited about open weights frontier generative media like MiniMax H3