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cv usk
@cv_usk
AI / Software Research Notes AI Agent, LLMOps, MLOps, Software Architecture ๆŠ•็จฟใฏๅ€‹ไบบใฎๆ„่ฆ‹ใงใ™ใ€‚
๊ฐ€์ž… May 2026
286 ํŒ”๋กœ์ž‰ ์ค‘    469 ํŒฌ
TL;DR: AgentGarten is a virtual-world framework that keeps simulator-grade faithfulness while matching video-model realism, and it taught agents hide-and-seek tool-use strategies in a handful of rounds that took conventional RL millions of episodes. Title: AgentGarten: Code Worlds for Evolving Agents URL: Points ๐ŸŽฎ Couples a scene program (state, rules) with a neural renderer (visuals) through structured conditions like depth and normal maps, decoupling physics from appearance ๐Ÿ”ฌ A new technique, "Adversarial Forcing," makes history prefilling differentiable via bitwise-exact replay with block-by-block SDPA attention, where standard approaches weren't differentiable at all โšก Achieves real-time rendering at 480ร—832 and 36.5fps on a single H100 ๐Ÿค– A "playbook" mechanism lets agents carry round-by-round reflections forward, accumulating knowledge with no gradient updates ๐Ÿƒ In hide-and-seek, shelter-building emerged by round 4 (vs. ~25M episodes for self-play RL) and ramp use by round 10 (vs. ~100M episodes) ๐Ÿ“ˆ Other environments โ€” herding, a quarry loader โ€” also show clear gains within just 4 rounds What's striking is how much learning efficiency you gain just by architecturally separating state dynamics from visual generation. #WorldModels# #AgentLearning#
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