๊ฐ€์ž… ํ›„ ์ดˆ๋Œ€ ๋งํฌ๋ฅผ ๊ณต์œ ํ•˜๋ฉด ๋™์˜์ƒ ์žฌ์ƒ ๋ฐ ์ดˆ๋Œ€ ๋ณด์ƒ์„ ๋ฐ›์„ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

Dan Greenheck
@dangreenheck
Catholic โœ๏ธ Father ๐Ÿ‘น Three.js Wizard ๐Ÿง™๐Ÿผโ€โ™‚๏ธ ๐Ÿ—บ๏ธ ๐ŸŒŠ ๐Ÿ’ฅ ๐ŸŒณ
๊ฐ€์ž… March 2024
136 ํŒ”๋กœ์ž‰ ์ค‘    11.1K ํŒฌ
To support determinism in Three.js Water Pro, I had to switch to a fixed 60 Hz update rate for the wave sim. An unintended side effect of this is the average FPS has increased by a few % since I'm now doing less work on average when FPS > 60, since some frames skip the wave sim. Overall, the next version should see a 15-20% improvement in performance thanks to some other optimizations I made! ๐Ÿ”ฅ
๋” ๋ณด๊ธฐ