๊ฐ€์ž… ํ›„ ์ดˆ๋Œ€ ๋งํฌ๋ฅผ ๊ณต์œ ํ•˜๋ฉด ๋™์˜์ƒ ์žฌ์ƒ ๋ฐ ์ดˆ๋Œ€ ๋ณด์ƒ์„ ๋ฐ›์„ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

Minds by Animoca Brands
@hellominds_
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๊ฐ€์ž… February 2026
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Vibecoding is a vibe. Think AI agents working as a team to drive the value you want to see ๐Ÿซต
The strongest angle is that this is proof of what happens when Minds is put in the hands of builders with a very clear creative problem to solve. 250+ participants. 72 games. 15 finalists. 5 winners. The first VibeBlitz with YGG and Minds has now wrapped, and the thing Iโ€™m most excited about is not just the number of games that were shipped, but how quickly ideas moved from prompt to something genuinely playable. Vibe coding has already made it much easier to generate code. But building a good game is not just about code. It is about mechanics, balance, progression, pacing and all the small decisions that turn an idea into something people actually want to play. That is where the Game Designer Mind came in. Builders used it throughout the jam to work through those decisions, iterate faster and get from idea to playable game in a matter of weeks. And the results were genuinely fun to see. From idle battlers and RTS games to platformers, fighting games and roguelikes, the range of what people built was much broader than I expected. This is exactly the kind of use case I want to see more of with Minds: not replacing creativity, but giving builders more leverage to bring their ideas to life. Huge congratulations to the winners, and to everyone who built. And a big thank you to YGG for being such a strong partner in making the first VibeBlitz happen. This feels like the start of something much bigger for creators building with agents.
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