That's sick! ๐คฏ
Genesis AI simulates robots playing yo-yo! ๐ช
@gs_ai_ just open-sourced Genesis World 1.0, and it might be one of the most important infrastructure releases in robotics this year.
Robotics is still bottlenecked by the 1ร speed of the physical world. Every model needs to be tested on real hardware, slowly, expensively, with limited coverage.
Genesis World 1.0 from Genesis AI flips that equation:
One hour in reality becomes 100 days in simulation.
That turns a wall-clock bottleneck into a compute problem. And compute problems are solvable.
The technical stack they rebuilt from scratch is serious:
โ GPU-accelerated cross-platform compiler via Quadrants, 10x faster launch time and up to 4.6x runtime vs the initial Genesis release
โ Penetration-free multi-physics contact solvers, the thing that makes simulation actually trustworthy
โ Unified rigid AND deformable physics in a single engine
โ Nyx, a high-performance path-traced rendering engine purpose-built for physical AI
The sim-to-real gap has historically been the graveyard of robotics research.
Policies that work beautifully in simulation fall apart on real hardware.
Genesis World 1.0 is a direct attack on that problem. And it's fully open-source.
The companies that master simulation infrastructure will train better robots faster than anyone else.
Find it here:
Genesis World 1.0:
Quadrants:
Nyx:
@theo_gervet,
@zhou_xian_ congrats! ๐๐ผ
~~
โป๏ธ Join the weekly robotics newsletter, and never miss any news โ