가입 후 초대 링크를 공유하면 동영상 재생 및 초대 보상을 받을 수 있습니다.

Morgan
@morganlinton
Cofounder @BoldMetrics: the AI body data engine. Mad Scientist @VulcanBench: benchmarking models across effort levels on real coding tasks. Not an expert.
가입 January 2009
756 팔로잉 중    43K
So I'm pivoting my game dev plan, and getting more excited in the process, here's the update: 1. I think I want to write 50%+ of the code for my game. Maybe I'm just old, but I've been coding for 30 years, and while I'm okay with AI writing a solid chunk of code for the game, I want to write most of it, and I want to understand all of it. 2. I'm going to use Unity rather than Godot. I've been building in Unity for 5+ years, and I really like C# and have written a lot of C# code for Unity games, so I think I'll stick with what I know. 3. I'm going to use a combo of models, I think this will be a fun way to see what model shines across different tasks. The three core models I'll be using are: Grok 4.5, Fable 5, GPT 5.6 Sol. 4. I will be using LLMs as my game dev tutor. We'll be do 30 minute sessions together every day, that's about all the bandwidth I'll have so it'll have to do. Put together a plan with Fable 5, it's been my favorite planning model so it will be my tutor to start. 5. I will be keeping a (light) devlog, and will share the link to this once it's up, might even try to record a video or two if I can. I absolutely love watching indie game dev logs on You Tube, I've been doing it for over a decade, few people know this about me. Oh and I have GPT 5.6 Sol create a logo, I think it nailed it. Always loved this name. Felt crazy spending $5,000 on a domain name before I even had an idea for the game, but now I'm really glad I did, I guess I just knew this day would come.
더 보기
Wait, it's already playable 👀