๊ฐ€์ž… ํ›„ ์ดˆ๋Œ€ ๋งํฌ๋ฅผ ๊ณต์œ ํ•˜๋ฉด ๋™์˜์ƒ ์žฌ์ƒ ๋ฐ ์ดˆ๋Œ€ ๋ณด์ƒ์„ ๋ฐ›์„ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

Unity for Games
@unitygames
The leading platform for creating immersive and interactive 2D, 3D, and VR games on 20+ platforms | Part of the @unity solutions portfolio ๐Ÿš€ ๐ŸŽฎ
๊ฐ€์ž… July 2008
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How do you render an MMO world that players never stop building? ๐Ÿ™๏ธ @KlangGames profiled real player-built societies in SEED, built with Unity 6.3, to fix a CPU draw call bottleneck on PC, and a memory constraint on mobile. ๐Ÿ”— Read the full dev interview:
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