注册并分享邀请链接,可获得视频播放与邀请奖励。

Pirat_Nation 🔴
@Pirat_Nation
Tech & gaming analysis with the latest updates | TV & Films | alt: @piratnation | Official @skinscom Affiliate Business: piratnation@protonmail.com
加入 July 2022
112 正在关注    369.2K 粉丝
One of the original Halo developers is not impressed with Halo: Campaign Evolved. Jaime Griesemer, who worked on Halo: Combat Evolved and was design lead on Halo 2 and Halo 3, has criticized several changes in the remake. He thinks Halo Studios has gone too far with some of the “modernization.” One thing that really bothered him is the new Halo ring shown on the main menu. The original game’s menu slowly showed the Halo ring in space, creating a quiet, mysterious atmosphere, and he feels the remake’s version loses some of that soul One example is the Warthog section in The Silent Cartographer. In the original game, rocks and level design forced players to fight the Hunters on foot. In the remake, the Warthog can smash through some of those obstacles. “When you can just smash the crates out of the way it wrecks the encounters,” He also wasn’t happy about trees being added to the landing area of the famous Warthog jump: “But the worst part? They put trees in the landing area of the WooHoo Jump. Lame.” He also criticized the addition of sprinting “Sprinting into the shaft vignette so fast that Marty O’Donnell’s music transition doesn’t work properly is the perfect ending. Who is this for?”
显示更多
0
23
704
56
转发到社区