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Spenser Dickerson
@SpenserFX
Product Marketing Manager | Advocate for 3D Innovation and Creative Storytelling
加入 September 2012
1.7K 正在关注    3.3K 粉丝
With newly added Gaussian splat tools like TripoSplat image-to-splat, @OTOY Studio makes it possible to rapidly turn a single image into a real-time volumetric 3D asset and carry it into a broader production workflow. Here I generated a sand castle splat in OTOY Studio, brought it into @SplatPaintApp for real-time procedural FX, imported it into Cinema 4D to build an X-Particles system, and then exported the animated splat sequence into Octane Standalone for final relighting and rendering. Image → splat → real-time FX → X-Particles → animated splat sequence → Octane render. The full animation can seamlessly be sent to @rendernetwork for scalable rendering without changing the core workflow. Rapid iteration, real-time creative control, and a direct path into production VFX. Explore the tools at:
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