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The AI Colony
@TheAIColony
Home of everything AI — Here to help you use Al to boost your productivity — Daily insights on AI tools & tips || DM for collaborations hello@theaicolony.com
加入 November 2020
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The demos looked easy. Then people tried it themselves and watched the agent rebuild the same 3D model four times in one afternoon. That's the gap nobody was talking about. Tesana's LOOP closes it by standardising the parts that kept getting regenerated. Assets, libraries, multiplayer, all inside one run.
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Lot's of noise recently about Gauntlet Loop after @mattshumer_ game example - but truth is most agent loops without standardised frameworks around game libraries, 3D models, textures, terrain, lighting and multiplayer turn out to be super unpredictable, messy, overly expensive, as @levelsio pointed out Today we're introducing LOOP - our take on agent loops to build AI games. The Tesana LOOP inside our AI game engine solves assets → game libraries → multiplayer → and a full user-facing experience. Set a budget for your LOOP, and come back to a properly finished game ready to launch, without reinventing and wasting tokens on your build every session.
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