Vibe Coding Metahuman with ThreeJS: Hairs and Combs
It's now possible to draw hair, density and flow masks, place guide curves and comb them!
The hair is rendered partially as curves and card meshes to achieve more volume with less strands and there are lots of material/shader settings to tweak it afterwards. Don't ask me what they all do, the melanin slider for sure does something
Okay it's not photo realistic but i'd say pretty solid for a day's work?
The UI is still a complete mess but i'll clean it all up eventually
That's it for the head! Next up is tedious modeling work again, on to the body!