Astra built this three.js game with gorgeous graphics, then recreated every scene in Blender and made the trailer too.
It feels like a massive upgrade from Sol for 3D graphics and front-end design. The UI feels way more polished and less like AI slop.
The rocks, trees, monuments, and characters are all procedural code, keeping the game under 2 MB before the image and music assets.
The level of autonomy is unbelievable. It needed very little steering, though I still had to keep pushing it to work harder on the details.
The UI icons, buttons, and ornaments were made as transparent PNGs with GPT Image 2.