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Remedy Entertainment’s creative director Mikael Kasurinen has confirmed that the studio always planned for Control to become an RPG franchise. The idea originated during the Quantum Break era. They used the original 2019 game Control as a testing ground introducing dialogue choices, ability upgrades, side quests, and exploration mechanics typical of RPGs. Marketed as an action-adventure title, it laid the foundation for a full RPG series. The upcoming sequel, Control: Resonant, lwill expand on this vision. It is being developed as a proper action-RPG with talent trees, character builds, and deeper progression systems, while preserving the horror and paranormal atmosphere of the Oldest House.
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