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Tides of Annihilation devs say they’ve been working directly with NVIDIA and Epic Games to fix heavy frame drops during the game’s huge “Giant Knight” battles ahead of the summer demo. The team explained that the game struggles to handle massive enemies, detailed environments, and intense combat effects simultaneously in Unreal Engine 5. Earlier gameplay clips worried many players about optimization and performance. NVIDIA is helping with DLSS and GPU optimization, while Epic engineers assisted with improving animation and gameplay systems. The devs are trying to keep visuals intact while boosting performance. Producer Kun Fu previously described the world: “Our game world reimagines London as a sprawling battleground where modern ruins coexist with echoes of a medieval past.” A public demo is expected later this summer, so players can see the performance improvements.
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