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Many players have said that Pragmata feels like a PS3-era game, and the developers see that as a positive. In an interview with GamesRadar+, director Cho Yonghee said: “We love when you say it feels like a PS3 game.” Producer Naoto Oyama explained that it was “a time when a lot of different developers and publishers were experimenting.” The PS3 and Xbox 360 era was known for original ideas and new IPs that took creative risks. This is why some players compare Pragmata to that era. For the developers, the comparison is a compliment because it reflects the creativity and experimentation that defined many memorable games from the PS3 generation.
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