Claude Opus 5.5 gives decent game design advice.
Unfortunately, I think it's advice is mode collapsed the way a lot of it's other artistic skills are, so if you take the advice, you are making your games more like the other claudeslop out there (even if any instance of it is pretty good, it gets tiring)
This brought to you by me coding a cozy village game, and Claude suggesting to have ruins of other villages that gave you a teaser for what strategies or options to pursue, and then seeing someone else making a cozy village game with the same element.
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