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Spenser Dickerson
@SpenserFX
Product Marketing Manager | Advocate for 3D Innovation and Creative Storytelling
加入 September 2012
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Gaussian splats are making their way into more and more DCCs, which is awesome to see. But there’s a big difference between supporting splats and building an entire creative workflow around them. That’s what SplatPaint is focused on. Editing, painting, relighting, sculpting, animating, transforming, FX, cleanup, optimization and a growing set of tools designed specifically around Gaussian splats as a creative medium. The latest drop is FX #35#: Focus Scatter, a GPU-accelerated real-time effect that scatters points based on the active camera view. Move or rotate the camera and the effect shifts with it, creating a really fun pointillism-style using depth directly from the splats. 35 real-time FX. Hundreds of splat-focused tools and features. And a lot more coming! If you’re working with splats, give it a spin:
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SplatPaint just dropped FX #35#: Focus Scatter. A new GPU-accelerated real-time FX that scatters splats from the active camera view, creating a shifting pointillism look as you move and refocus. 35 real-time FX. Hundreds of splat-focused tools.
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