using Claude and Astra to vibe code an Action Adventure RPG
100 floors, you fight from the top of the tower to the first floor.
20 playable races each with unique stats and abilities. Humans have 3 classes
Astra is animating 8 frames per race, 8 frames per weapon, 8 frames per armor
Astra is animating around 95,000 sprites for the game on its own and it looks perfect
This example is the unique painting for bow + hat equipment
If the character equips a staff its a new set of unique animations
Its doing all this IN MINUTES
It animated 20 characters, unequipped, running standing and climbing frames in about half an hour.
The game is a dungeon explorer, action rpg roguelike.
Defeating enemies grants exp and loot drops.
Players can also periodically find magic cards that grant off class abilities. Summons, spells, buffss item spawning, etc
Claude wrote about 35,000 lines of javascript for the game.
I then ported it to Astra to finalize and fix everything
Astra is substantially more powerful.
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