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Unreal Engine
@UnrealEngine
We make the engine. You make it Unreal.
加入 July 2010
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Hot on the heels of today's Inside Unreal, we're back at it again tomorrow with Spending Milliseconds: Choosing Rendering Features for Your Game! Join us July 16 at 2PM ET as we're joined by Adam Kiraly of @TanglewoodGames to discuss UE 5’s major rendering features, focusing on Nanite, Lumen, VSM and their alternatives:
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