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Unreal Engine
@UnrealEngine
We make the engine. You make it Unreal.
加入 July 2010
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AutoBake in UE 5.8 can cache physics simulation to make motions scrubbable, commit motion to the new PhysCube asset along with motion trails and it makes working with multiple characters easier! For more on animation in UE 5.8 check out @SirWadeFX's page here:
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