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Dimi
@builtbydimi
product eng @fal prev. co-founder + CTO of Lucent (acq. by @fal) software at Mercedes Formula 1 (amg hpp) imperial 22 all posts/opinions are my own
加入 December 2025
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Fable 5.2 + this prompt = near zero-lag multiplayer for any real-time game. What we learned: • Most lag is clock skew, not latency • Extrapolate to now, never interpolate the past • Client-authoritative movement, server as referee • P2P unreliable channels, server relay fallback • Error-decay smoothing, no snapping • Build the bench before tuning prompt in replies 👇
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