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Mark Kretschmann
@mark_k
AI & Software Engineering | Practical insights on AI, code, fitness & e/acc • Accelerating the future
加入 September 2007
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Gaussian Splats are great, but they had one drawback, until now: Collision detection was impossible, so it wasn't viable for gaming. But now, there is a method that turns the splats into voxels for the collision detection, and it works great:
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