here's how to make a cozy fishing game solo with Claude Opus 5.5 + Blender + 3D AI + Unity 6...
the trick is giving every tool one job, but there's a smart way to set it up:
- step 1: generate every 3D model with Tripo Smart Mesh P2: palms, rocks, the pier, the boat, the hut, the character
- step 2: connect Claude Code to Blender through MCP
- step 3: Opus 5.5 sets up each model in Blender: scale, pivots, materials, clean export
- step 4: Opus animates in Blender too: the character's walk, the cast, the rod, the boat on the water
- step 5: bring everything into Unity 6 and build the world: forest, river, waterfall, beach, pier
- step 6: add the systems one at a time: walking, fishing, bait choice, a time of day
- step 7: play it after every step and fix one thing at a time
who does what:
> Tripo: the 3D models
> Opus 5.5 + Blender: setup and animation
> Unity 6: the world and the game
one person, one stack, one game you'd actually want to play
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