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Wouter van Oortmerssen
@wvo
Working on the game Voxile. Prev. Wasm / FlatBuffers / games&VR at Google. Made TreeSheets, PLs (Goose, Lobster, False, Amiga E) and game engines (Cube..).
加入 February 2009
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Carmack on Goose:
That looks really neat! The automatic analysis and use of multiple data stacks and resizable fields takes it from "lots of work can be done this way" to "basically everything can be". The relative references and built in binary structure validation also enable direct memory mapping of data structures and immediate use of network data. "Parsing" file and network data is often 100x slower than it needs to be.
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