A TikTok Shop sponsored survey finds it’s the top way consumers discover new products. But then they often buy elsewhere, say e-commerce merchants with a big TikTok presence. Full story: (Photo: Courtesy Jared Mortensen)
A dry spell in 2018 reduced Germany’s GDP by around 0.4%, according to a think-tank. This year’s water levels have been lower, so the damage may be worse
A Chinese animated film that generated only about $1,000 in ticket sales in its first 10 days at theaters became a social-media sensation after online ridicule helped propel its box-office revenue into six figures, according to local media reports
A sailor’s wife just hit back hard at Trump.
Her husband is stuck on the USS Abraham Lincoln, which has been at sea for months longer than planned. Families have been raising alarms about conditions, food, and mental health.
Trump’s response? The deployment “wasn’t nearly long enough.”
Her reaction: “I don’t think the man thinks before he talks… Take some accountability for what’s going on with your military, your ships, and your war.”
Writer: Lynn
A former Naughty Dog developer says an Uncharted remake would basically be a “cash grab.”
Benson Russell, a former senior designer at Naughty Dog who worked on the original Uncharted games, explained why he doesn’t think the first game needs to be remade.
According to Russell, the Nathan Drake Collection already gives players a modern way to play the original games.
He also believes that remaking Uncharted would mean changing parts of the original experience
“Why would you remake it? It’s already been remastered. It’s in the Nathan Drake Collection. It looks great. It plays great.”
“You’re going to have to change a lot of things, and then you’re going to get into the whole thing of, ‘Well, is it really the same game anymore?’”
“If you’re going to spend all that time and money, make something new.”
A former developer says he warned WB Games that releasing The Lord of the Rings: War in the North just 10 days before Skyrim was a bad idea.
Christian Allen, who was design director at WB Games Seattle at the time, said he strongly argued against the release date because he believed the game would be completely overshadowed by The Elder Scrolls V: Skyrim, which launched 10 days later.
“I argued vociferously not to release this up against Skyrim, as it wouldn’t get a fair shake. I got overruled.”
Allen also believes the game didn’t get enough marketing support.