Added some combat and sprites to the dungeon crawler godot game. Making some progress!
This game will probably be a mashup of old-school 3D dungeon crawling + card-based combat like Slay the Spire. Having a lot of fun with it so far.
Game developer Thomas Grové from Studio Interrupt recreated the same horror game in both Unity and Godot to compare the engines side by side, and the results were surprisingly one-sided.
The project, a retro-style horror game called “Eyes Never Wake,” was built in both engines under the same conditions.
According to Grové, Godot performed better in most areas affecting everyday development.
>The engine started much faster, scripts compiled dramatically quicker, exports finished in seconds instead of minutes, and the install size was only a tiny fraction of Unity’s.
>Godot launched in about 13 seconds versus Unity’s 80 seconds, and exporting took around 2 seconds in Godot compared to nearly 15 minutes in Unity.
>The developer also found that Godot delivered stronger lighting and atmosphere, showing how much the engine’s visuals have improved.
I've been wanting to make an old school 3D dungeon crawler game and over the past couple of days, I made a simple 3D dungeon crawler prototype with 2.5D sprites.
I'm still playing around with the procedural map placement and getting the lighting and ambient right.
Vibe coded with Cursor for Godot engine.
I was paying for Meshy.
Then I found this repo and cancelled my subscription the same day.
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