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Tweets including PARALLAX
some parallax dev lunch break fun: - a macbook pro, a mac mini, some cables - zero internet, zero cost - openclaw running on parallax no subs. no token burn. nothing leaves the desk. just local agents vibing.
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Watch Parallax running LLM across Mac Mini + MacBook + RTX 4070 like a flash ⚡️⚡️⚡️ Try it out @
Mercury retrograde is over. Time to pitch the parallax landing page again.
There is something permanently triggered in my brain to feed me joy when I see a parallax 3D animation
Seedance 2.5 really wants to change the input camera motion, parallax, and performances. Changing or adding motion can be helpful, but most of the time I just wish it defaulted to better motion adherence. Made with @LumaLabsAI at @DreamLabLA
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I’m blown away by the quality of the landing pages that Opus 5 can create in Three.js. Prompting it with "orbit using mouse" is enough to create a 3D parallax effect. The same goes for "add particles to pointer." It’s like creating a living, breathing world. More prompts I used: - Add a butterfly that flies to the branch and flies away when I mouse over it. - During the intro, first load a wireframe of the branches, similar to the field-scanning effect in Death Stranding. - Add a scan effect to the card images while they load. Then I asked it to use the shader buttons and nav bar I made in previous projects. As explained in my last video, I started with an inspiration and the prompt, “Recreate this in Three.js in a single HTML file. Self-verify until perfect.” Opus 5 ran for two hours. All the code is less than 1 MB. Inspiration: Let me know if I should open-source this.
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Bittensor Ecosystem Highlights :: June 22–28, 2026 [ @chutes_ai - SN64 ] Chutes is now a built-in provider in @TypingMindApp. They also added a VS Code extension for running Chutes models as coding agents. > > @jon_durbin also shared new Parallax details and a diffusion-draft pipeline showing 30–50% real-world decode performance gains on Gemma-4 31B and Qwen3-6-27B. > > [ @Ninja_Subnet - SN66 ] Ninja launched Katana, an agentic IDE and Bittensor-native workspace for research, mining workflows, code shipping and validator debugging. > [ @webuildscore - SN44 ] Score announced Satori 1.0, its first ~2B VLM, distilled from larger models to handle nine vision primitives, and shared plans to train future versions on SN44 using Teutonic SN3's mechanism. > > [ @bitsecai - SN60 ] Bitsec outperformed Fable 5 on a security audit, finding 160+ vulnerabilities including five criticals and ten highs that Fable 5 missed. > [ @lium_io - SN51 ] Lium completed a 2,500 TAO buyback and burn into subnet 51, funded entirely by revenue from GPU credit purchases. > [ @QuasarModels - SN24 ] Quasar launched its 10T-token incentive mechanism, starting with a 5T-token target and support from Gradients on post-training and RL. > > [ @theminos_ai - SN107 ] Minos launched MinosVM 2.0 on Targon with native AI assistant support for miners. > [ @affine_io - SN120 ] Affine moved its base model to Qwen3.6-35B-A3B, with new champions pushing benchmark scores higher across Memory, NavWorld, SWE and Terminal. > [ @heydittoai - SN118 ] Ditto launched its mobile app on Google Play and the Apple App Store. > [ @b1m_ai - SN105 ] Beam successfully transferred 50GB in ~51 seconds across multiple sources and R2 destinations. > [ @Apex_SN1 - SN1 ] Apex redesigned its website with dedicated agent profiles to showcase user contributions, peer activity and status across SN1. >
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Flash models are shipping flagship-grade frontend now. 6x cheaper, 2x faster, same quality. We asked Qwen3.8 Flash and Qwen3.8 MAX to one-shot a full Angry Birds-style physics game in the browser. Both shipped a playable game. Qwen3.8 MAX has the more polished art direction, parallax backgrounds, better terrain. 1h 39m, $4.2. Qwen3.8 Flash built multi-material physics (ice, wood, stone, damage states) in half the time. 52 mins, $0.7. The gap between flagship and lightweight models is closing faster.
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