Register and share your invite link to earn from video plays and referrals.

Search results for TripoAI
TripoAI community
One keyword maps to one global community path.
Create community
People
Not Found
Tweets including TripoAI
This is for everyone who still thinks Gen3D is useless 🤣 I generated a koi fish with clean topology using @tripoai but it was just a static mesh. No rig. No bones. Nothing. I wanted to animate it without touching Blender because I genuinely have no idea how to use Blender 😂 So I casually asked Claude if it could help me with it... And then Claude built THIS 🐟 A fish that swims, breathes, reacts to your cursor and even looks directly at you when you stop moving your cursor. It took a completely static 3D model and turned it into a fully animated fish with a swim cycle and subcarangiform kinematics. It even optimized the model and brought the file size down from 14.79MB to just 4.16MB. And also that water with ripple effects is built with TSL too. 60 FPS. WebGPU with WebGL2 fallback. All @threejs. This was inspired by @marina_uiux's website where I saw a fish swimming across the page. I immediately loved the idea and thought, "What if the fish actually felt alive, more immersive?" So I made it happen. And honestly, this is the kind of thing that makes me excited about what we can build with 3D on the web now. All thanks to AI! So for everyone who thinks you need to spend months learning Blender before you can build something like this, maybe it's time to rethink what Gen3D or AI is actually capable of :D Live: Code:
Show more
Exciting stuff from Tripothon SF Demo Day. Creators showcased everything from playable games and immersive VR worlds to interactive installations and 3D-printed creations. AI 3D generators like @Tripoai are becoming an essential part of the workflow.
Show more
You don't need to be a 3D artist to start building 3D websites anymore 💛 Built this cool 3D jet drone website in @threejs using Claude Opus 5 and @tripoai in < 1 hour. A lot of people still think AI is great for generating code, but not for building something that actually feels polished and interactive or "complex". But it has been changing super fast these days. The model you see here is only 946KB, compressed from its original 13.6MB size automatically by Claude without losing any quality. This kind of intelligence has been developed in many other AI tools for anything related to 3D (except GPT 5.6 sol lol). You just have to describe what you want and they handle everything "engineerly" (that's not even a word but okay :D) Anyway, also you don't really have to learn anything about 3D modeling to create these models. All you need is a good image and put it in Tripo. For this case, i generated model using "smart mesh" feature that generated a cleaner low-poly topology and edge flow. That helps keep your actual 3D asset even more lightweight. Earlier, with HD model feature, my model size with 8k texture was around 60-70MB but with Smart Mesh, it's around 13-16MB with 8k texture applied separately. Of course, this isn't something I knew from the beginning. All I did was "try" out different features and see what happens. Live: Code: Design:
Show more
A solo developer building an ocean ship game with Claude Opus 5.5 has shared his workflow and costs, alongside a free playable demo. → He runs a separate Claude session for each game system and talks only to a 'manager' session that messages the rest → A decisions.md file tags every choice as [USER] or [AI], with user decisions always taking priority → He uses Blender MCP and TripoAI for 3D models, Godot MCP for the engine, and Codex when Claude limits run out → He says the project cost about $800 over two months, including $600 for Claude Max Reddit:
Show more
How many of you actually know how "what you eat" grows? 🤔 I never learned crop science in school. I learned it by walking around our farm with my father, who showed me different crops and explained how they grow. But not everyone has access to a farm, so I built a 3D Crop Science application in @threejs using Claude Opus 5 to make that learning experience more visual and interactive. It is an exploration of different types of seeds where each seed has three different stages. The first stage shows the whole seed. The second stage is a cross section that shows what is inside the seed and how it grows. The third stage shows the germination phase through a 3D model. There are 24 models in total. The original models were 1,349.6 MB, which Claude optimized down to just 11.6 MB in total. All of the 3D models were generated using @tripoai. Claude also created visual information for each seed showing details like seed type, storage tissue and germination phase. Each seed also has a YouTube video that shows how it actually grows in the real world. There is also a section showing where each seed is commonly grown using both a 3D globe and a flat map. You can explore different regions and click on specific areas to see more information about where that seed is grown. The entire experience is fully responsive and also includes quizzes that you can take in both normal and 3D formats. I strongly believe education becomes much more effective when you can see, interact, watch and explore instead of relying only on textbooks. Live: Code:
Show more
0
30
982
121
Forward to community
Your our history shouldn’t be taught in a boring way 🫠 I’ve always loved history, but I could never imagine what life actually looked like back then. So I built Empire Atlas, a 3D interactive explorer of 8 historical empires using @threejs and @Kimi_Moonshot K3 🔥 It lets you explore how people lived, what their homes looked like, their maps, daily life, interiors, and more. Properly researched. But the craziest part is that this was near one shot vibe coded with Kimi K3 🤯 When I previously built a 3D anatomy app with GPT 5.6 sol, I had to iterate on performance and optimization. With Kimi, the moment I handed over the 3D assets (generated using @tripoai), prompt and design (by GPT Image 2.0), it created an 11 step engineering plan to build the entire thing. The very first step it did was optimizing the assets. It took nearly 500MB of 3D assets and brought them down to just 17.8MB using mesh simplification, Draco compression, and 1024px WebP textures. Absolutely nuts. It also generated 56 historical images across the 8 empires showing daily life, maps, interiors, and more using its image plugin with batch processing. Those were converted to WebP too, bringing the total image size to around 10MB. That’s a huge reason the experience loads so fast on website. It's engineering workflow or intelligence has really impressed me so far. The only downside is that it took more than 5 hours, though 😅 Anyway, back to history. In Empire Atlas, you can explore 8 different empires and see how people and our ancestors lived at that time. I really love those textures I was able to create using @tripoai. You can explore their homes in 3D, and there’s so much more we could do with this. We could extend these houses into fully explorable interiors and create increasingly realistic reconstructions of what life actually looked like. And maybe create fun education games too. I genuinely think this can make history education so much more immersive. Much more than showing black and white images in boring textbooks. Go explore your history now 👇 Live: Code:
Show more
0
63
1.6K
157
Forward to community
Generate 3D. Build your game. Stay in flow. Tripo 3D is now integrated with Combos, so you can create 3D assets and bring them straight into your game—all in one workflow. From idea to playable, faster. @tripoai
Show more
Egypt reopens embassy in Libya's Tripoli after 12-year closure
Egypt reopens embassy in Libya's Tripoli after 12-year closure
Libya’s PM Dbeibah Says Tripoli Is Ready to Discuss Egypt’s Maritime Concerns - RTRS