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Tripo
@tripoai
The only account you need for 3D & AI. OpenAPI Platform: Powered by @VASTAIResearch 📧 business@tripo3d.ai
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For everyone asking how that Little Prince game was actually made, @Saccc_c just dropped the full playbook. He breaks down the entire Opus, Tripo, and Blender pipeline step by step. Definitely bookmark this one ↓
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Tripo is now live on Kimi Work. @Kimi_Moonshot users can now turn their ideas into high-quality 3D creations with Tripo, integrated directly into Kimi Work. Bring your concepts to life faster, easier, and in native 3D.
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Automate Your Workflows with Kimi Work - Tutorial #3# See how Kimi fits into your daily workflows: - Work across your local projects, browser, and computer. - Break down complex tasks using Swarm; iterate in Goal mode. - Customize how Kimi works with Plugins, AGENTS.md and Dashboard. What should we cover next? Let us know in the comments!
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One person, one stack, and a fully realized 3D world. Love seeing Tripo P2.0 power the entire asset pipeline for this project. A must-see workflow for solo developers! 👀
here's how to make a cozy fishing game solo with Claude Opus 5.5 + Blender + 3D AI + Unity 6... the trick is giving every tool one job, but there's a smart way to set it up: - step 1: generate every 3D model with Tripo Smart Mesh P2: palms, rocks, the pier, the boat, the hut, the character - step 2: connect Claude Code to Blender through MCP - step 3: Opus 5.5 sets up each model in Blender: scale, pivots, materials, clean export - step 4: Opus animates in Blender too: the character's walk, the cast, the rod, the boat on the water - step 5: bring everything into Unity 6 and build the world: forest, river, waterfall, beach, pier - step 6: add the systems one at a time: walking, fishing, bait choice, a time of day - step 7: play it after every step and fix one thing at a time who does what: > Tripo: the 3D models > Opus 5.5 + Blender: setup and animation > Unity 6: the world and the game one person, one stack, one game you'd actually want to play
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Relive the energy of Tripothon SF Demo Day! From world-building to VR, watch how 900+ participants connected and built the future of 3D.
I asked Claude Opus 5.5 to make oil painting feel real. It simulated individual bristles, wet paint blending, thick impasto, and pigments that physically mix instead of just changing pixel colors. All running in a web browser. Watch the brush. 🎨 Amazing painting experience in Meta Quest 3 VR. Built with Claude Opus 5.5, @threejs and @tripoai.
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Take the wheel and try it yourself: @F1 #F1# #SingaporeGP#
The F1 Singapore GP was incredible, and we didn't want the race to stop. So we built our own. Inspired by the real track, we turned a simple prototype into a fully playable racing experience. GPT coded the game logic, and Tripo generated the detailed 3D assets. From the real track to the virtual grid. Drive reality into the digital world.
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A stunning 3D adaptation of "The Little Prince" built in only 16 days. Great work by @Saccc_c using Tripo, @Blender, and Opus 5.5 @ClaudeDevs to build this interactive world. Excited for the open-source release.
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花费16天,我用 Opus 5.5 将小王子的故事制作成了3D剧情游戏 结合Tripo+Blender,Opus 5.5 将小王子故事中的每一个星球变成了可探索的3D场景 希望大家能支持一手,后续会开源整个游戏,以及详细制作流程 Welcome to The Little Prince: Across the Stars✨:
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The F1 Singapore GP was incredible, and we didn't want the race to stop. So we built our own. Inspired by the real track, we turned a simple prototype into a fully playable racing experience. GPT coded the game logic, and Tripo generated the detailed 3D assets. From the real track to the virtual grid. Drive reality into the digital world.
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In the latest of our Community Builds, we are thrilled to highlight Charakuru, an incredible open-source kit by @Dstudio_ai powered by Tripo P2.0. ✨ See how it works, download it for free, and get ready for our Halloween event!
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Unlock the full 3D potential of Claude Opus 5.5 with our new prompt library. We’ve curated over 400 tested prompts for AI-native 3D creation. Watch Opus 5.5 deliver stunning one-shot results, compare outputs side-by-side, and grab the exact instructions to generate your own interactive assets instantly. Explore here →
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The Tripo x Astra 3D Workflow Challenge is officially live. Turn a single character reference into a rigged, animated 3D asset using Tripo and Astra, and win free API credits. Challenge details and rules below.
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