Want to build gameplay abilities faster in UEFN? 🎮
Join us live for a deep dive into Template Abilities. Learn how to build reusable abilities in Verse with targeting, activation, projectiles, gameplay effects, and more. Stick around for a live Q&A!
📅: September 1 at 2 PM ET
🔔:
How can Scene Graph improve your UEFN workflows? 🤔
Explore scene composition, flexible relationships between entities, hierarchy management, and recently introduced components in this Unreal Fest Chicago session, plus a look at the roadmap ahead.
Watch now:
🗣️ Livestreams! Get your UEFN livestreams!
We're back again! Join us tomorrow to dig into shop menu design for in-island transactions, from organizing inventories of any size to creating a clear post-purchase experience.
📅: Tuesday, Aug 25 at 2 PM ET
🛎️:
fal Podcast episode 3 is live!
Our guest this week is Mark Price @playUGC a former AAA game developer who now teaches AI Pipelines to Fortnite (UEFN) and Roblox developers.
Watch on YouTube:
30 minutes until we’re LIVE! 👏
Verse Evangelist Magnus Enebakk is walking us through MCP in UEFN.
We’ll explore how agentic coding tools can work alongside you in-editor to lower technical friction, helping you build faster and iterate more. See you soon!
🔴:
🟣:
Epic just published “The Road to UE6,” outlining its vision for the next generation of Unreal Engine.
Epic says AI will be deeply integrated into the development process:
“For UE6, we see LLMs, generative AI models, and tools like Claude and Codex playing a central role in helping you build content faster while maintaining the creative control you need.”
According to Epic, UE6 will:
>Combine Unreal Engine and Unreal Editor for Fortnite (UEFN) into one ecosystem.
>Bring Verse into the main development workflow alongside C++ and Blueprints.
>Support larger multiplayer games and more persistent worlds.
>Use AI tools to help developers create content faster while staying in control.
>Build on UE5 with backward compatibility, making the move to UE6 an evolution rather than a complete reset.