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Every UEFN dev starts somewhere! So we asked @Lionheart and @Ugly_G_ what they’d tell developers just getting started. Here’s what they had to say 👇
Want to build gameplay abilities faster in UEFN? 🎮 Join us live for a deep dive into Template Abilities. Learn how to build reusable abilities in Verse with targeting, activation, projectiles, gameplay effects, and more. Stick around for a live Q&A! 📅: September 1 at 2 PM ET 🔔:
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How can Scene Graph improve your UEFN workflows? 🤔 Explore scene composition, flexible relationships between entities, hierarchy management, and recently introduced components in this Unreal Fest Chicago session, plus a look at the roadmap ahead. Watch now:
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🗣️ Livestreams! Get your UEFN livestreams! We're back again! Join us tomorrow to dig into shop menu design for in-island transactions, from organizing inventories of any size to creating a clear post-purchase experience. 📅: Tuesday, Aug 25 at 2 PM ET 🛎️:
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fal Podcast episode 3 is live! Our guest this week is Mark Price @playUGC a former AAA game developer who now teaches AI Pipelines to Fortnite (UEFN) and Roblox developers. Watch on YouTube:
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Your next build could use a little more neon. Oh and probably a giant pink dino 🧋🦕 Heatwave Harbor prefabs and galleries are now in UEFN.
30 minutes until we’re LIVE! 👏 Verse Evangelist Magnus Enebakk is walking us through MCP in UEFN. We’ll explore how agentic coding tools can work alongside you in-editor to lower technical friction, helping you build faster and iterate more. See you soon! 🔴: 🟣:
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Epic just published “The Road to UE6,” outlining its vision for the next generation of Unreal Engine. Epic says AI will be deeply integrated into the development process: “For UE6, we see LLMs, generative AI models, and tools like Claude and Codex playing a central role in helping you build content faster while maintaining the creative control you need.” According to Epic, UE6 will: >Combine Unreal Engine and Unreal Editor for Fortnite (UEFN) into one ecosystem. >Bring Verse into the main development workflow alongside C++ and Blueprints. >Support larger multiplayer games and more persistent worlds. >Use AI tools to help developers create content faster while staying in control. >Build on UE5 with backward compatibility, making the move to UE6 an evolution rather than a complete reset.
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