Want to build gameplay abilities faster in UEFN? 🎮
Join us live for a deep dive into Template Abilities. Learn how to build reusable abilities in Verse with targeting, activation, projectiles, gameplay effects, and more. Stick around for a live Q&A!
📅: September 1 at 2 PM ET
🔔:
How can Scene Graph improve your UEFN workflows? 🤔
Explore scene composition, flexible relationships between entities, hierarchy management, and recently introduced components in this Unreal Fest Chicago session, plus a look at the roadmap ahead.
Watch now:
🗣️ Livestreams! Get your UEFN livestreams!
We're back again! Join us tomorrow to dig into shop menu design for in-island transactions, from organizing inventories of any size to creating a clear post-purchase experience.
📅: Tuesday, Aug 25 at 2 PM ET
🛎️:
fal Podcast episode 3 is live!
Our guest this week is Mark Price @playUGC a former AAA game developer who now teaches AI Pipelines to Fortnite (UEFN) and Roblox developers.
Watch on YouTube:
30 minutes until we’re LIVE! 👏
Verse Evangelist Magnus Enebakk is walking us through MCP in UEFN.
We’ll explore how agentic coding tools can work alongside you in-editor to lower technical friction, helping you build faster and iterate more. See you soon!
🔴:
🟣:
Epic Games is hosting the Epic AI MegaJam 2026, a game jam focused on AI-assisted development and vibe coding.
From November 12 to 15, teams of up to four people will have a few days to create a game with the help of AI agents.
Developers can use Unreal Engine or UEFN and whatever AI tools they want.
There’s a $50,000 prize pool, with additional development support for some of the standout projects.
Epic just published “The Road to UE6,” outlining its vision for the next generation of Unreal Engine.
Epic says AI will be deeply integrated into the development process:
“For UE6, we see LLMs, generative AI models, and tools like Claude and Codex playing a central role in helping you build content faster while maintaining the creative control you need.”
According to Epic, UE6 will:
>Combine Unreal Engine and Unreal Editor for Fortnite (UEFN) into one ecosystem.
>Bring Verse into the main development workflow alongside C++ and Blueprints.
>Support larger multiplayer games and more persistent worlds.
>Use AI tools to help developers create content faster while staying in control.
>Build on UE5 with backward compatibility, making the move to UE6 an evolution rather than a complete reset.