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That’s a wrap on the #UniteSeoul# Keynote! 🎬✨ Thank you to everyone who tuned in live from around the world to see how we’re transforming Unity to meet the world of games today. If you missed the livestream, we’ve got you covered! Catch up on all the major updates, live demos, and product reveals, including: ✅ Unity 7 including the path to CoreCLR ✅ New AI tools & workflows ✅ Next-gen Graphics updates 🔗 Watch the full keynote here:
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Platform reach is a huge priority for us. In case you missed it: we announced support for XREAL AURA, the newest addition to Google's Android XR ecosystem and Unity's first-ever support for wired XR glasses. XREAL AURA also uses hand tracking instead of controllers - a shift the broader XR industry is making. Our recent XR Hands package updates help you make that transition too. We're excited to bring support for this groundbreaking new device 🎮✨ 🔗 Read more: #UniteSeoul2026# | @XREAL_Global @AndroidDev
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Meta and Unity are continuing to work together to make Quest development more efficient and easier to iterate on from first setup, to input, to performance, to validation. By connecting Unity’s environment with Meta’s Quest platform tools, AI can help reduce friction in project setup, platform configuration, input systems, and optimization. 🔗 Check out Meta's Quest Agentic Tools resources to start building with Meta VR CLI, Meta XR Operator, and Unity-connected AI workflows for Quest: #UniteSeoul2026# @MetaforDevs
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