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Unity
@unity
Unity is the leading platform for creating immersive and interactive 2D, 3D, and VR games on 20+ platforms Discover more:
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From a car review to a 3D building showcase! 🏢 Learn how to repurpose templates in Unity Studio, our web-based editor designed for industries like manufacturing, automotive, healthcare, architecture, and more, using visual logic to create orbiting cameras and interactive hotspots. 🔗 Watch the full tutorial:
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Earn more from every transaction 🎮💰 Direct-to-consumer (D2C) webshops just had their breakout year, with top mobile games growing D2C earnings by 38% in 2025. Due to recent regulatory changes across the US, EU, Japan, and South Korea, mobile studios are now free to send players to their own payment channels, keeping more of every dollar and gaining control over their pricing. 🔗 Read the full breakdown:
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That’s a wrap on the #UniteSeoul# Keynote! 🎬✨ Thank you to everyone who tuned in live from around the world to see how we’re transforming Unity to meet the world of games today. If you missed the livestream, we’ve got you covered! Catch up on all the major updates, live demos, and product reveals, including: ✅ Unity 7 including the path to CoreCLR ✅ New AI tools & workflows ✅ Next-gen Graphics updates 🔗 Watch the full keynote here:
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Introducing live code iteration! Change gameplay code and see it live at runtime in development builds. No more lengthy rebuilds. Modify values or add logic, hit save, and see updates instantly on your device.
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We’re excited to introduce the Unity CLI, our new terminal-native path for connecting coding agents, CI pipelines, and custom tooling to Unity. Unity MCP remains fully supported for your existing setups but to help with the transition, the CLI includes an "MCP Mode," allowing you to leverage existing MCP-based agents without starting from scratch. We want to remove barriers to innovation, so we are making these tools free! Both the CLI and MCP will be free, with no concurrency limits on the MCP server.
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Cut the manual asset prep that eats your team's time and keeps transformational programs from scaling. Pipeline Automation for Unity Industry automates the whole workflow: pull assets straight from your source data, optimize and convert for real-time use, and deliver to your live 3D applications. 🔗 Read more:
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Get the flexibility to choose how your data is stored with your private cloud providers with our Self-Hosted Deployment for Unity Industry. Connect your Unity organization directly to @awsdevelopers and Azure. Keep control of your infrastructure, data access, and security model while still leveraging the full power of Asset Manager.
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Last year we announced a partnership with Epic Games to bring Unity to Fortnite - and today, we want to show you where we are. This is Fantasy Kingdom: a Unity game rendering natively inside @UnrealEngine. Physics, lighting, input: all synchronized between engines🎮👇 🔗 Want to try it out for yourself? Fill out our interest form to be considered for early access:
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Direct-to-consumer commerce now available in IAP 5.4: keep more of your revenue and build direct relationships with your players. Set up a free, no-code webshop and connect your payment providers, like Stripe and Coda, to get started. With just one SDK, one catalog, and one dashboard, you can manage your native app store and direct-to-consumer transactions side by side 📈💼
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Meet Campaign Assistant: your around-the-clock conversational AI agent in the Unity Ads Dashboard 🤖📊 It proactively provides insights and is there to help with the full campaign lifecycle to continuously improve your campaign performance. Coming soon.
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The momentum for Unity Vector continues 📈 We are seeing incredible growth in Unity Ad Network spend comparing pre- vs. post-Unity Vector year over year. Our launch of D28 ROAS campaigns earlier this year has helped games acquire users generating longer-term value.
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Platform reach is a huge priority for us. In case you missed it: we announced support for XREAL AURA, the newest addition to Google's Android XR ecosystem and Unity's first-ever support for wired XR glasses. XREAL AURA also uses hand tracking instead of controllers - a shift the broader XR industry is making. Our recent XR Hands package updates help you make that transition too. We're excited to bring support for this groundbreaking new device 🎮✨ 🔗 Read more: #UniteSeoul2026# | @XREAL_Global @AndroidDev
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Meta and Unity are continuing to work together to make Quest development more efficient and easier to iterate on from first setup, to input, to performance, to validation. By connecting Unity’s environment with Meta’s Quest platform tools, AI can help reduce friction in project setup, platform configuration, input systems, and optimization. 🔗 Check out Meta's Quest Agentic Tools resources to start building with Meta VR CLI, Meta XR Operator, and Unity-connected AI workflows for Quest: #UniteSeoul2026# @MetaforDevs
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We’ve reshaped 2D workflows in Unity! By combining multi-threaded Physics Core 2D (powered by Box2D v3) with our new Render Sprites API, you can now render thousands of sprites with zero GameObject overhead - all while maintaining full compatibility with 2D lights, Sprite Masks, and the SRP Batcher. 🔗 If you like what you saw from Bunny Blitz, check out the full sample:
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A first look at Surface Cache GI in Unity! Get robust, fully dynamic global illumination in real time - meaning no more tedious authoring or waiting on lightmap bakes. Surface Cache Gl is ready to preview in 6.7 alpha today, and will become broadly available with Unity 6.7 LTS. Watch how it brings @Sakura_Rabbiter’s Mecha Repair Hangar to life ⬇️
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This is Fast Enter Play Mode - a setting that makes it significantly faster to enter Play mode, especially after small changes that used to trigger the full domain reload. On the path to CoreCLR, we are making this mode the default for new projects in Unity 6.6 and later.
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Introducing Unity 7 - built for a faster-moving, more open industry where creators, cross-functional teams, and coding agents can seamlessly collaborate across every stage of the development cycle. Featuring: - Create faster: Modernized CoreCLR foundation with a near-instant Play Mode and up to 90% faster shader builds. - Collaborate in better ways: New CLI, public API, and free MCP connect teams and coding agents directly to Unity. - Ship sharper graphics: Richer, realistic lighting via Surface Cache GI across all Unity supported devices. - Grow and monetize smarter: Built-in Unity Vector tools, native webshops, and direct-to-consumer IAP to scale efficiently. - No breaking changes: A direct continuation of Unity 6 architecture, offering an upgrade path with zero rebuilding. Unity 7 will enter early Beta testing in December, with the Full Release scheduled for Q1 2027.
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