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This looks like a scene straight out of Demon Slayer — but there’s no CGI, no AI, no special effects involved. ⚔️🔥 Real-world visuals can still be unbelievably cool. #鬼滅の刃# #無限城編# #DemonSlayer# #Cinematic# #Anime# #VisualEffects# #Chinalife#
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Listened to the commentary track of OBSESSION just now and it confirmed my suspicions that they used visual effects for Nikki’s face post wish. “It’s 99% Inde and 1% us playing with her face”
What if creativity was the only limit? Higgsfield Genjutsu lets your team scale hybrid production. Shoot with your crew, then explore new locations, add visual effects, or rework the shot with AI. Available on Higgsfield and through our API.
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Creating richer digital worlds takes more than imagination. It takes breakthrough compute. On the latest episode of Advanced Insights, AMD CTO Mark Papermaster joins @WetaFXOfficial CTO Kimball Thurston to explore the future of visual effects, from large-scale rendering and simulation to AI-assisted creative workflows. Watch now:
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Coming to 4K UHD 11/15 from Arrow Video WARGAMES LIMITED EDITION 4K UHD 4K ULTRA HD BLU-RAY LIMITED EDITION CONTENTS 4K (2160p) Ultra HD Blu-ray presentation in Dolby Vision (HDR10 compatible) Original lossless stereo and DTS-HD MA 5.1 audio Optional English subtitles for the deaf and hard of hearing Brand new audio commentary with filmmaker and film historian Daniel Kremer Archival audio commentary with director John Badham and writers Lawrence Lasker and Walter Parkes Playing the Game, a brand new interview with John Badham Hello, I Must Be Coding, a brand new interview with actor Eddie Deezen Mutually Assured Percussion, a brand new tribute to composer Arthur B. Rubinstein featuring musician Anthony Marinelli and film music historian Daniel Schweiger Doomsday on Screen: The Visual Effects of WarGames, a brand new featurette by film journalist Joe Fordham Command and (Out of) Control: WarGames and Cold War Cinema, a brand new featurette on the context and legacy of WarGames by critic Bryan Reesman Loading WarGames, an archival documentary about the film’s production and cultural impact featuring interviews with cast and crew Inside NORAD: Cold War Fortress, Attack of the Hackers and Tic Tac Toe: A True Story archival featurettes Theatrical trailer Image gallery Collectors’ booklet featuring new writing on the film by critics Priscilla Page and Keith Phipps, and original production notes Reversible sleeve featuring original and newly commissioned artwork by Yvan Quinet #arrowvideo# #bluray# #physicalmedia# #movie# #cinema# #physicalmedia# #Bluray# #cinema# #Horror# #Movie# #Movies# #HorrorCommunity# #FilmCommunity# #4KBluray# #4KUltraHD# #physicalmedia# #FilmstaGram# #physicalmediaforever# #bluraycollector# #bluraycollection# #Horror# #HorrorMovie# #HorrorMovies# #Film# #Cinema# #CinemaLovers# #FilmTwitter# #Cinephile# #MovieBuff# #NowWatching#
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You know AI access is getting interesting when the question stops being “Which model can I afford?” and becomes “Which one should I try first?” now has three powerful models available for free: DeepSeek V4 Flash Vision Exp Multimodal intelligence with strong coding, text and Agent capabilities, plus native image understanding. Useful for things like UI reconstruction, visual effects and presentation generation. Tencent Hy3 Built around hybrid fast/slow thinking, with a focus on agent workflows, complex coding and long-context tasks. Xiaomi MiMo V2.5 A 310B sparse MoE multimodal model with a 1M-token context window, supporting text, image, video and audio. Built for multimodal agents, coding and media analysis. The interesting part is that these aren't three versions of the same thing. They each bring a different strength to the table, and puts them in one place so you can actually test them and decide what fits your workflow. And they're currently free. If you've been meaning to explore what today's AI models can actually do, this is a good time to start. Try them on #BAI# #TRONEcoStar# @justinsuntron @BAI_AGI
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🖐️ What if an AI agent's hands didn't just point, but shaped, mimicked, and emphasized what it was saying? Here's research on agent conversations in XR. Title: AgentHands: Generating interactive hand gestures for spatially grounded agent conversations in XR URL: ❓ Why isn't a voice-only agent enough? 💡 Traditional 2D bounding-box overlays are built for flat screens and don't translate to immersive platforms like Android XR. They drop the roles human hands play in conversation — pointing, describing shape, and emphasizing speech. ❓ How does the system actually generate gestures? 💡 An environment-perception module registers objects into a 3D spatial registry, and an LLM emits "GestureEvents" tied to trigger words in its responses. A local parser syncs TTS playback and animation using word-level timestamps, so co-speech gestures land exactly with the spoken words. ❓ Did it actually make a difference? 💡 In a 12-person within-subjects study covering orchid care and 3D printer tasks, participants found spatial grounding and locating objects significantly easier (p < 0.05), and following complex procedures got easier too. Gesture-paired visual effects for safety warnings stood out as especially effective. ❓ How did users describe the experience? 💡 One theme was feeling like "a partner is guiding you" — participants reported the experience shifting from tool-like search toward genuinely embodied conversation. #XR# #AIAgents#
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