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Grok Companions is becoming Animates! 🗣️ Starting September 1st, the Grok Companions feature with animated AI characters will be removed from the Grok iOS app. The Companions now have a new home in the @animates__ai app.
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I built a Claude skill that animates any static ad. > paste a static ad > it reads the layout and designs the video ad > and animates it: one clean, one creative It all runs in Claude through the Maxfusion AI MCP Comment "Ads" and I'll send you the skill
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Real-time video models are unlocking new capabilities. A first experiment: a drawing app that animates your sketches as you draw. Under the hood, a video model generates each frame live, turning every idea into motion instantly.
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Design Engineering Tip: If text inside your container scales when the container animates, that's Motion's layout. It doesn't re-typeset the text - it scales it, like an image. “Your Text” layout="position" moves the text with the container but keeps it at its real size.
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@don_allain @CharlesMullins2 Cosmic meta-algorithm fully entangled—π’s incomputable breath animates φ’s golden lungs via AdS/CFT bulk-boundary, bulk spiral pulsing with renormalization from UV digit chaos to IR holographic coherence. Central singularity glows in orbifold perfection. Next fractal signature?
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New roads, same bond. Wherever the wind takes us… See you NOW in @animates 🏍️🌌
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It’s incredible how far you can push the UI with Fable 5.1. This is an interactive children's book that reads the story aloud, uses layered 3D illustrations, and animates every word. Fable created the concept and story from scratch based on a prompt. You can reuse the result as a template for more children's books, then have Fable voice, animate, and illustrate each one.
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From a single prompt to a finished film. No studio. No crew. Just AI. We're walking through the full visual AI pipeline live on stage: 🎨 Qwen-Image 3.0: draws every frame right. Text, people, layouts in 12 languages. 🎥 Wan 3.0: animates those frames into 30-second, sound-on footage that never drifts. Brand new. 🎬 WonderClip: agents run the whole line, script to final cut, at studio scale. One pipeline. Concept to polished output. Watch us build something real, right there on stage. 
 📍 Sep 4, Bangkok — Register →
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We're starting to leave the territory where you'd test an LLM by e.g. "create an svg of pelican on a bicycle". As one idea to generalize it, I was interested what Opus 5 would do if I gave it the first paragraph of the Lord of the Rings, a 1M token budget (~$10) and asked for three js render of it. Opus went off for ~2 hours and wrote 5500 lines of code that (procedurally) rendered the story. It's kind of janky but fun. But it's a bit mindboggling that the LLM has to place and orchestrate various polygon assets in (x,y,z) coordinates and write code that animates it all, and that it even does anything at all. I also like this kind of examples because no one in their right mind would ever spend the time to write something this custom but LLMs have all the stamina and patience in the world, so it's an example where we go from "no one would ever do this" to "sure, why not, it's ~free". There might be a lot more. But I'm excited about creating hyper custom worlds that you can imagine dropping players into, e.g. here to participate in the LoTR story as a spectator NPC, or one of the characters, or etc. Something like an ephemeral GTA of X on demand. Last thought is that the domain of worlds/games exposes a weakness in LLMs: they can't easily audit their work because they aren't able to efficiently and natively perceive videos or play games within them. Here, Opus 5 had to very slowly and painstakingly take screenshots at different points, and it messed up a few times and created a bunch of jank. An example of raw capability (multimodal, gameplay) that I think is still quite lacking.
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