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Godot taking too long? We've been there.
AI for Godot devs who still want full control.
Saw Waiting for Godot over the weekend. Set, sound, and props were minimal but impressive. Acting was superb.
Hydrogen: Energy's Version Of Waiting For Godot
CNBC Daily Open: Is cheap gas America's Godot?
Added some combat and sprites to the dungeon crawler godot game. Making some progress! This game will probably be a mashup of old-school 3D dungeon crawling + card-based combat like Slay the Spire. Having a lot of fun with it so far.
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Game developer Thomas Grové from Studio Interrupt recreated the same horror game in both Unity and Godot to compare the engines side by side, and the results were surprisingly one-sided. The project, a retro-style horror game called “Eyes Never Wake,” was built in both engines under the same conditions. According to Grové, Godot performed better in most areas affecting everyday development. >The engine started much faster, scripts compiled dramatically quicker, exports finished in seconds instead of minutes, and the install size was only a tiny fraction of Unity’s. >Godot launched in about 13 seconds versus Unity’s 80 seconds, and exporting took around 2 seconds in Godot compared to nearly 15 minutes in Unity. >The developer also found that Godot delivered stronger lighting and atmosphere, showing how much the engine’s visuals have improved.
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Kimi K3.1 Pro from @Kimi_Moonshot is now available on Merge Gateway. It's Moonshot's most capable open-weight model yet, with a 1M-token context window and full-project coding across Unreal, Unity, and Godot. Check it out:
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Hermes Agent now has an official plugin for @MeshyAI. Ask Hermes to make a 70m poly treasure chest for Godot, or to turn a photo of a mug into a model you can print, and it does the job through Meshy's MCP server. In Hermes Desktop the models render in chat, rigged characters animate inline, and a gallery stores every model and prompt. On messaging apps, Hermes sends a short preview video so you can create on the go.
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