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Hideo Kojima’s Physint reportedly has a budget of around $400 million, according to The Game Business. The huge reported budget is said to have spooked Sony, which later walked away from the project. Xbox has since reportedly picked up the game. Jason Schreier also described the budget as “pretty significant less” Jason Schreier uses to lie a lot so don’t believe too much
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Hide an object behind a wall in a video generation model, and it might come back as something else entirely. This paper tackles that object permanence failure head-on. Title: Training Object Permanence in World Models URL: 📝 Overview The paper trains video models on object permanence and solidity — cognitive abilities human infants develop by six months old. It builds WROP, a benchmark of 150 synthetic task generators producing 1.5M training samples, and PWM-WROP, a 16B-parameter model fine-tuned on it. ❓ Problem Solved Models like Sora let objects vanish behind occluders and reappear as different objects, or pass straight through solid barriers. These failures undermine higher-level reasoning about collisions and cause and effect. 💡 Method & Approach 150 Blender-generated tasks are organized into six occlusion and solidity families. Structural parameters like object count and trajectory vary systematically while surface parameters like color and lighting are randomized, preventing models from succeeding through memorization. PWM-WROP fine-tunes NVIDIA's Cosmos3-Nano on this data. 📊 Results In 361 blind human pairwise comparisons, PWM-WROP ranked first among true-continuation models (Elo 1679.5), 224 points ahead of the runner-up. It topped every model on static occlusion tasks, but still struggled on solidity tasks like collisions. 🌍 Use Cases The team released the training data, model weights, and PWM, a native-PyTorch training stack for AWS Trainium2 — laying groundwork for physically grounded world models. #WorldModels# #VideoGeneration#
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Hideo Kojima posted new official art for PHYSINT. The poster shows Bill Skarsgård and Charlee Fraser and lists Don Lee and Minami Hamabe. The tagline is “The Next Cold War Begins.” Credits name Kojima for scenario, production, game design, and direction, and Yoji Shinkawa for character and mechanical design. Xbox and MetaHuman logos appear on the poster. A second image from Kojima Productions and Xbox shows the same four-person cast under the line “A Hideo Kojima Game.” Kojima confirmed Skarsgård as the lead. PHYSINT is an action-espionage game from Kojima Productions, now published by Xbox.
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Hideki Kamiya, director of the original Resident Evil 2, says Capcom may have become “completely numb” to how scary its modern Resident Evil games actually are. “I wanted to experience that myself as a player, but the game was way too scary, and I couldn’t.” “This is not a joke; I’m being one hundred percent serious when I say that I wish they would make it so that their games can also be enjoyed by people like me, who can’t handle scary games at all.” Kamiya suggested making small changes such as giving zombies less frightening faces, putting “brown paper bags” over their heads, adding more pleasant lighting and removing blood.
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Hideo Kojima turns 63 today, and the legendary creator says he has more ideas for games than ever before, but less time left to make them. The Metal Gear Solid and Death Stranding creator has spent decades making games, and he says the biggest problem now is how long game development takes "As I get older, the things I 'have to do' and the things I 'want to do' continue to increase," "At the same time, the time I 'have to do them' continues to decrease. I constantly need to reassess how I use my time and how I live my life."
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Hidetaka Miyazaki has confirmed that The Duskbloods has no connection to Bloodborne. With the game’s dark setting and the word “Blood” in its title, many fans expected a link to Bloodborne. Miyazaki says that isn’t the case. “I almost regret putting the word ‘Blood’ in the title,” he said, explaining that the two games only share some similar terms and concepts, while their themes are very different. He also said the differences will become much clearer in the full release, when more of The Duskbloods’ world and lore are revealed.
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