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Twenty minutes. That's all it took to create these animated jellyfish. Using @OTOY OTOY Studio's Image-to-Splat tools, I generated a full 3D volumetric Gaussian splat from a single image in seconds. I brought it into SplatPaint, added flowing animated FX, then duplicated the effect across multiple instances in real time. No modeling. No UVs. No cloth simulations. Just rapid creative iteration. Could I build something even more physically accurate with traditional geometry? Absolutely. It would also take hours instead of minutes. Gaussian Splats aren't here to replace traditional 3D workflows - but they open up an entirely new creative playground where ideas can be explored, animated, and iterated at incredible speed.
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With newly added Gaussian splat tools like TripoSplat image-to-splat, @OTOY Studio makes it possible to rapidly turn a single image into a real-time volumetric 3D asset and carry it into a broader production workflow. Here I generated a sand castle splat in OTOY Studio, brought it into @SplatPaintApp for real-time procedural FX, imported it into Cinema 4D to build an X-Particles system, and then exported the animated splat sequence into Octane Standalone for final relighting and rendering. Image → splat → real-time FX → X-Particles → animated splat sequence → Octane render. The full animation can seamlessly be sent to @rendernetwork for scalable rendering without changing the core workflow. Rapid iteration, real-time creative control, and a direct path into production VFX. Explore the tools at:
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Workflows that make you say OH YEAAHH! In celebration of National Kool-Aid Day, let’s look at kicking off a little 3D build from concept to execution. For concepting, we’ll start inside @OTOY Studio, using the ChatGPT 2 Image model to reinterpret the reference as an enamel pin. Then, we’ll pipe that result into another image node to generate clean, isolated 2D artwork with transparency. Next, we dive briefly into Photoshop, where the transparency is converted into a vector path and exported to Cinema 4D. Because the spline comes directly from the artwork, everything lines up perfectly. A few quick modeling tricks later, the pin is built. Materials, lighting and final look development are handled with @OTOY OctaneRender. Now the handoff. Using the Cinema 4D @rendernetwork Wizard, the finished scene is submitted directly to Render Network. The scene uploads, the job is configured in the Manager App, and all 180 frames are rendered in minutes. Concept → artwork → vector → 3D → Octane → Render Network. OH YEAAHH!
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Are you using Gaussian Splats effectively in your 3D pipeline? See how splats can accelerate look dev, concepting, scene building, and more, from TripoSplat in OTOY Studio through the Octane ecosystem. Generation is just the beginning. Read the article + start creating with @OTOY Studio
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