With newly added Gaussian splat tools like TripoSplat image-to-splat,
@OTOY Studio makes it possible to rapidly turn a single image into a real-time volumetric 3D asset and carry it into a broader production workflow.
Here I generated a sand castle splat in OTOY Studio, brought it into
@SplatPaintApp for real-time procedural FX, imported it into Cinema 4D to build an X-Particles system, and then exported the animated splat sequence into Octane Standalone for final relighting and rendering.
Image → splat → real-time FX → X-Particles → animated splat sequence → Octane render.
The full animation can seamlessly be sent to
@rendernetwork for scalable rendering without changing the core workflow.
Rapid iteration, real-time creative control, and a direct path into production VFX.
Explore the tools at: