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Zoom call with the big guy 🎅
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Courtroom starts cracking up after the Zoom call with a sassy Tiffany Haddish abruptly ends, as she told them she was never returning to Georgia after pleading guilty to DUI. The actress was seen being difficult as she gave smug facial expressions while pleading guilty to the 2022 DUI charge. The 46-year-old comedian was able to avoid jail time.
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When Elon casually joins the Zoom call 😂 The way he just shows up with zero energy for formalities never gets old. Everyone else is trying to look professional and he’s just... there.
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how it feels to exchange "nothing from my end"s on a zoom call
My girl watching me nail the “nothing on my end” after sitting quietly on a client zoom call the past 45 minutes
Idk, felt cute, might appear at a Senate meeting zoom call later 😂😂 #tifa# senate version will be for March patr0n tier 4 ❤️ Link in bio! Hope you like it ❤️
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how it genuinely feels having 3 codex goals running, monitoring token spend for 2 active fable workflows, and a live negotiation with composer 2.5 about button padding, while on a zoom call app switching between raya and tiktok with the sound off
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Stanford researchers found that people produced about 60% more creative ideas while walking than while sitting still. Which means the single most reliable creativity intervention ever measured is free, requires no training, and is structurally forbidden by the way almost every office, classroom, and Zoom call on earth is arranged. The study came out of Stanford in 2014. The lead researcher was Marily Oppezzo, then a doctoral student in educational psychology, working with her advisor Daniel Schwartz, a professor at the Stanford Graduate School of Education. Here is the detail that sounds invented and isn't. They had the idea for the study while they were out on a walk together. The paper is called "Give Your Ideas Some Legs: The Positive Effect of Walking on Creative Thinking." It appeared online in April 2014 in the Journal of Experimental Psychology: Learning, Memory, and Cognition. Four experiments. 176 participants, mostly college students. The design was within-subject, which matters more than it sounds: they weren't comparing walkers to sitters, they were comparing the same person to themselves. Same brain, same day, seated and then moving. To measure creativity they used Guilford's Alternate Uses test, a standard instrument that asks you to name novel but appropriate uses for an everyday object. Given a button, you might say a doll's eye, a tiny strainer, a doorknob for a dollhouse. Two conditions had to be met for an idea to count. It had to be novel, meaning nobody else in the group had said it. And it had to actually be feasible. "A button as a spaceship" earns you nothing. Then the numbers. Across the four experiments, the proportion of participants who were more creative walking than sitting was 81%, then 88%, then 95%. And in one of them, 100%. Every single person tested. Not a trend, not a modest signal buried in error bars. Everybody. Now, if you have any scientific instinct at all, you are already objecting. And your objections are the right ones, which is why the study is worth your attention rather than a passing nod. Obvious objection one: it isn't the walking. It's the outdoors. Sunlight, air, trees, birds, the visual richness of a world that isn't a monitor. Of course people have better ideas out there. So they put people on a treadmill. Indoors. In a small room. Facing a blank wall. No scenery. No fresh air. No novelty. Nothing to look at but paint. The effect held. Oppezzo has said she expected outdoor walking to be the dramatic condition, the one that would blow the others away, and that she was genuinely surprised the tedious blank-wall treadmill worked as well as it did. Which is the reaction of someone whose own hypothesis got beaten by her control. Obvious objection two, the better one: it still isn't the legs. It's the motion. Being moved through space, watching the world slide past you, the gentle physical rhythm of going somewhere. Any of that could do it. So in the fourth experiment they took people outdoors and split them. Some walked. Some were pushed through the same environment in a wheelchair. Sit with that design for a second, because it's beautiful. Both groups are outside. Both see the same trees, the same path, the same sky. Both are physically moving through space at roughly a stroll's pace. The scenery is matched. The motion is matched. The novelty is matched. The only difference is whether your own legs are doing the work. The walkers were substantially more creative. That is what isolates the effect. Not the air, not the view, not the going-somewhere. The act of walking. Here is the part that pop-science summaries almost always leave out, and it's the part that makes the finding usable instead of merely inspiring. Walking did not improve all thinking. On convergent tasks it made performance slightly worse. Convergent thinking is the single-right-answer kind. The study used compound remote associates: you get three words and have to find the one word that links them all. Cottage, Swiss, cake. The answer is cheese. There is exactly one answer and you either close on it or you don't. Walkers were a bit worse at that than sitters. So the honest version of the finding is not "walking makes you smarter." It's that walking widens the aperture. It multiplies possibilities and loosens associations, and it does that at some cost to narrow, convergent focus. Which gives you a rule that fits in six words. Walk to generate. Sit to decide. Then there's the finding I'd argue is the most practically valuable in the whole paper, and it gets almost no airtime. The effect lingered. Participants who walked and then sat down were still measurably more creative during the seated session afterward. You do not need a walking desk. You do not need to take calls while pacing or dictate ideas into your phone mid-stride. You can walk, then come back and work. The residue is the point. As for why any of this happens, the honest answer is that this paper didn't establish it. Schwartz said plainly that the causal mechanisms still needed to be worked out. Later work in cognitive neuroscience has offered plausible accounts, usually involving mind-wandering and the brain networks associated with it, the idea being that mild rhythmic movement quiets deliberate control and lets loose association run. That's a reasonable story. It is not something these four experiments demonstrated, and anyone telling you it is has read the headline and not the paper. Oppezzo's own framing was appropriately modest. Nobody is claiming walking turns you into Michelangelo. It helps at the front end of the creative process, the stage where you are still generating raw material. What's strange is how thoroughly people had already figured this out without the data. Darwin built a gravel path behind his house, the Sandwalk, and looped it daily as his thinking route. Nietzsche walked enormous distances and was convinced his best ideas arrived only on foot, that thinking done sitting down was somehow suspect. Beethoven took long afternoon walks carrying pencil and paper, on the assumption that something worth writing down would show up. Kahneman and Tversky, who between them rebuilt our understanding of human judgment, did much of their best collaborative thinking on unhurried walks together. Steve Jobs conducted meetings on foot as a matter of habit, a practice other tech founders have since copied. None of them had 176 participants or a wheelchair control. They just noticed what happened to their own minds and organized their lives around it. The study didn't discover the effect. It confirmed what a long line of people had been quietly exploiting for centuries. So consider every seated brainstorm you have ever sat through. The whiteboard, the shared doc, the polite silence while everyone waits for someone else to have the idea. Consider the last hour you spent stuck on a problem, staring at the same screen, certain the answer would arrive if you just stayed put a little longer. It was probably in your legs. No app. No subscription. No cold plunge, no supplement stack, no productivity system with a name. Fifteen minutes and a pair of shoes. The chair is not where ideas come from.
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